@game-vir/handle-input - v15.1.1
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    Variable VirSimplePlayerAssignBindingsConst

    VirSimplePlayerAssignBindings: DeclarativeElementDefinition<
        "vir-simple-player-assign-bindings",
        Readonly<
            Pick<
                Readonly<
                    PartialWithUndefined<
                        {
                            allowMouseMovement: boolean;
                            inputDeviceHandler: Readonly<Pick<(...), (...)>>;
                        } & Pick<Partial<{}>, "globalDeadZone" | "gamepadDeadZoneSettings"> & Pick<
                            ReadBindingsStageState,
                            "playersBindings",
                        >,
                    > & { bindingNames: readonly string[]; supportedPlayerCount: number },
                >,
                "playersBindings" | "bindingNames",
            > & {
                allowMouseMovement: boolean;
                deviceHandler: Pick<InputDeviceHandler, "listen">;
                listeningToInput: boolean;
                playerPosition: number;
            },
        >,
        { listeningForBinding: undefined
        | string },
        {
            bindingsUpdate: DefineEvent<
                Partial<
                    Record<
                        string,
                        {
                            deviceKey: "0"
                            | "1"
                            | "2"
                            | "3"
                            | "mouse"
                            | "keyboard";
                            direction: InputDirection;
                            inputName: string;
                            mappedInputName?: string;
                        }[],
                    >,
                >,
            >;
            inputListen: DefineEvent<boolean>;
        },
        "vir-simple-player-assign-bindings-",
        "vir-simple-player-assign-bindings-",
        readonly [],
    > = ...

    An opinionated and inflexible binding assignment element that supports the BindingsMap type for a single player. Used in VirSimpleAssignBindings.

    This is intended to be simple for use in initial game development for the sake of quickness.