@game-vir/handle-input - v15.1.1
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    Variable bindingShapeConst

    bindingShape: ShapeDefinition<
        {
            deviceKey: ShapeEnum<readonly [{}]>;
            direction: ShapeEnum<readonly [typeof InputDirection]>;
            inputName: string;
            mappedInputName: ShapeOptional<ShapeOr<[undefined, string]>>;
        },
        false,
    > = ...

    A shape definition corresponding to the Binding type.