@game-vir/multiplayer-server - v15.1.1
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implementMultiplayerService
Function implementMultiplayerService
implementMultiplayerService
(
options
:
MultiplayerServerOptions
,
)
:
{
serverState
:
MultiplayerServerState
;
service
:
ServiceImplementation
<
NoInfer
<
{
gameId
:
string
}
>
,
"multiplayer-service"
,
{
"/"
:
{
methods
:
{
GET
:
true
}
;
requestDataShape
:
undefined
;
requiredClientOrigin
:
{
anyOrigin
:
boolean
}
;
responseDataShape
:
ShapeExact
<
readonly
[
"ok"
]
>
;
}
;
"/health"
:
{
methods
:
{
GET
:
true
}
;
requestDataShape
:
undefined
;
requiredClientOrigin
:
{
anyOrigin
:
boolean
}
;
responseDataShape
:
ShapeExact
<
readonly
[
"ok"
]
>
;
}
;
"/rooms"
:
{
methods
:
{
GET
:
true
}
;
requestDataShape
:
undefined
;
responseDataShape
:
ShapeDefinition
<
ShapeIndexedKeys
<
[
{
keys
:
CustomSpecifier
<
`
${
string
}
-
${
string
}
-
${
string
}
-
${
string
}
-
${
string
}
`
,
>
;
required
:
false
;
values
:
ShapeDefinition
<
{
clientCount
:
number
;
hasRoomPassword
:
boolean
;
roomId
:
CustomSpecifier
<
(...)
>
;
roomName
:
string
;
}
,
false
,
>
;
}
,
]
,
>
,
false
,
>
;
searchParamsShape
:
{
gameId
:
ShapeTuple
<
[
string
]
>
}
;
}
;
}
,
{
"/connect"
:
{
messageFromClientShape
:
ShapeOr
<
[
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
clientId
:
...
;
roomId
:
...
;
roomName
:
...
}
,
false
,
>
,
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
data
:
ShapeOr
<
(...)
>
;
type
:
ShapeExact
<
(...)
>
}
,
]
,
>
,
false
,
>
,
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
ShapeAnd
<
(...)
>
,
false
>
,
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
clientSecret
:
string
;
roomPassword
:
string
}
,
]
,
>
,
false
,
>
,
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
clientId
:
...
;
roomId
:
...
;
roomName
:
...
}
,
false
,
>
,
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
clientCount
:
number
;
clientSecret
:
string
;
roomPassword
:
string
;
type
:
ShapeExact
<
(...)
>
;
}
,
]
,
>
,
false
,
>
,
]
,
>
;
messageFromHostShape
:
ShapeOr
<
[
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
clientId
:
...
;
roomId
:
...
;
roomName
:
...
}
,
false
,
>
,
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
data
:
ShapeOr
<
(...)
>
;
type
:
ShapeExact
<
(...)
>
}
,
]
,
>
,
false
,
>
,
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
clientId
:
...
;
roomId
:
...
;
roomName
:
...
}
,
false
,
>
,
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
data
:
ShapeDefinition
<
(...)
,
(...)
>
;
type
:
ShapeExact
<
(...)
>
}
,
]
,
>
,
false
,
>
,
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
hostClientId
:
CustomSpecifier
<
(...)
>
;
type
:
ShapeExact
<
(...)
>
}
,
]
,
>
,
false
,
>
,
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
errorMessage
:
string
;
type
:
ShapeExact
<
(...)
>
}
,
]
,
>
,
false
,
>
,
]
,
>
;
searchParamsShape
:
{
gameId
:
ShapeTuple
<
[
string
]
>
}
;
}
;
}
,
>
;
}
Implements the multiplayer server.
Parameters
options
:
MultiplayerServerOptions
Returns
{
serverState
:
MultiplayerServerState
;
service
:
ServiceImplementation
<
NoInfer
<
{
gameId
:
string
}
>
,
"multiplayer-service"
,
{
"/"
:
{
methods
:
{
GET
:
true
}
;
requestDataShape
:
undefined
;
requiredClientOrigin
:
{
anyOrigin
:
boolean
}
;
responseDataShape
:
ShapeExact
<
readonly
[
"ok"
]
>
;
}
;
"/health"
:
{
methods
:
{
GET
:
true
}
;
requestDataShape
:
undefined
;
requiredClientOrigin
:
{
anyOrigin
:
boolean
}
;
responseDataShape
:
ShapeExact
<
readonly
[
"ok"
]
>
;
}
;
"/rooms"
:
{
methods
:
{
GET
:
true
}
;
requestDataShape
:
undefined
;
responseDataShape
:
ShapeDefinition
<
ShapeIndexedKeys
<
[
{
keys
:
CustomSpecifier
<
`
${
string
}
-
${
string
}
-
${
string
}
-
${
string
}
-
${
string
}
`
,
>
;
required
:
false
;
values
:
ShapeDefinition
<
{
clientCount
:
number
;
hasRoomPassword
:
boolean
;
roomId
:
CustomSpecifier
<
(...)
>
;
roomName
:
string
;
}
,
false
,
>
;
}
,
]
,
>
,
false
,
>
;
searchParamsShape
:
{
gameId
:
ShapeTuple
<
[
string
]
>
}
;
}
;
}
,
{
"/connect"
:
{
messageFromClientShape
:
ShapeOr
<
[
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
clientId
:
...
;
roomId
:
...
;
roomName
:
...
}
,
false
,
>
,
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
data
:
ShapeOr
<
(...)
>
;
type
:
ShapeExact
<
(...)
>
}
,
]
,
>
,
false
,
>
,
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
ShapeAnd
<
(...)
>
,
false
>
,
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
clientSecret
:
string
;
roomPassword
:
string
}
,
]
,
>
,
false
,
>
,
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
clientId
:
...
;
roomId
:
...
;
roomName
:
...
}
,
false
,
>
,
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
clientCount
:
number
;
clientSecret
:
string
;
roomPassword
:
string
;
type
:
ShapeExact
<
(...)
>
;
}
,
]
,
>
,
false
,
>
,
]
,
>
;
messageFromHostShape
:
ShapeOr
<
[
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
clientId
:
...
;
roomId
:
...
;
roomName
:
...
}
,
false
,
>
,
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
data
:
ShapeOr
<
(...)
>
;
type
:
ShapeExact
<
(...)
>
}
,
]
,
>
,
false
,
>
,
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
clientId
:
...
;
roomId
:
...
;
roomName
:
...
}
,
false
,
>
,
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
data
:
ShapeDefinition
<
(...)
,
(...)
>
;
type
:
ShapeExact
<
(...)
>
}
,
]
,
>
,
false
,
>
,
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
hostClientId
:
CustomSpecifier
<
(...)
>
;
type
:
ShapeExact
<
(...)
>
}
,
]
,
>
,
false
,
>
,
ShapeDefinition
<
ShapeAnd
<
[
ShapeDefinition
<
{
messageId
:
...
}
,
false
>
,
{
errorMessage
:
string
;
type
:
ShapeExact
<
(...)
>
}
,
]
,
>
,
false
,
>
,
]
,
>
;
searchParamsShape
:
{
gameId
:
ShapeTuple
<
[
string
]
>
}
;
}
;
}
,
>
;
}
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@game-vir/multiplayer-server - v15.1.1
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Implements the multiplayer server.