@game-vir/multiplayer - v15.1.1
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    Class ControllerClientEvent

    This is fired in the following situations:

    • A new host for the room was selected
    • The room host was lost
    • A new room client was added (only fired on the host client)
    • A room client was lost (only fired on the host client)

    Hierarchy

    • TypedCustomEvent<
          Readonly<
              _RequireExactlyOne<
                  {
                      lostHost: `${string}-${string}-${string}-${string}-${string}`;
                      lostMember: `${string}-${string}-${string}-${string}-${string}`;
                      newHost: `${string}-${string}-${string}-${string}-${string}`;
                      newMember: `${string}-${string}-${string}-${string}-${string}`;
                  },
                  "newHost"
                  | "newMember"
                  | "lostHost"
                  | "lostMember",
              >,
          >,
          "controller-client",
          this,
      >
      • ControllerClientEvent
    Index

    Constructors

    Constructors

    • Parameters

      • eventInitDict: {}

      Returns ControllerClientEvent