@game-vir/multiplayer - v15.1.1
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    Class ControllerRoomListEvent

    This is called whenever the room list updates, even if there were no changes to the room list. Note that room list updates are paused while the controller is connected to an actual room.

    Hierarchy

    • TypedCustomEvent<
          Readonly<
              Partial<
                  Record<
                      `${string}-${string}-${string}-${string}-${string}`,
                      {
                          clientCount: number;
                          hasRoomPassword: boolean;
                          roomId: `${string}-${string}-${string}-${string}-${string}`;
                          roomName: string;
                      },
                  >,
              >,
          >,
          "controller-room-list",
          this,
      >
      • ControllerRoomListEvent
    Index

    Constructors

    Constructors

    • Parameters

      • eventInitDict: {}

      Returns ControllerRoomListEvent