The current client id.
Readonly
currentThe current data flow FPS.
Protected
webrtcCleanup everything.
Get all room client ids.
For host clients, this includes the host client id whereas LockStepGameStateController.getConnectedClientIds does not.
Get all connected client ids.
For host clients, this does ont include the host client id whereas LockStepGameStateController.getAllClientIds does.
Checks if the current controller is connected to the room.
Checks if the current controller is the room host.
Startup the controller in multiplayer mode and connect to a room.
Whether the connection was a successful or not.
LockStepGameStateController.startSingleplayer for starting the controller in singleplayer mode.
Startup the controller in singleplayer mode.
LockStepGameStateController.multiplayerConnect for starting the controller in multiplayer mode.
A wrapper for WebrtcMultiplayerController that ensures messages are sent and arrive in a lock-step fashion. Also supports singleplayer mode.