Function findMatchingGamepadModel findMatchingGamepadModel ( __namedParameters : { gamepad : undefined | string | Readonly < Pick < InputDevice , "deviceName" > > ; gamepadBrandMap ?: Readonly < Readonly < { [ key : string ]: string } > > ; gamepadModelMap ?: Readonly < Readonly < { [ key : string ]: string } > > ; } , ) : { gamepadBrand : undefined | string ; gamepadModel : undefined | string ; gamepadModelDescription : undefined | string ; } Parameters __namedParameters : { gamepad : undefined | string | Readonly < Pick < InputDevice , "deviceName" > > ; gamepadBrandMap ?: Readonly < Readonly < { [ key : string ]: string } > > ; gamepadModelMap ?: Readonly < Readonly < { [ key : string ]: string } > > ; } gamepad : undefined | string | Readonly < Pick < InputDevice , "deviceName" > > Optional
gamepadBrandMap ?: Readonly < Readonly < { [ key : string ]: string } > > Optional
gamepadModelMap ?: Readonly < Readonly < { [ key : string ]: string } > > Returns { gamepadBrand : undefined | string ; gamepadModel : undefined | string ; gamepadModelDescription : undefined | string ; }
Find matching gamepad model, brand, and description. Will return PredefinedGamepadModel.Unknown, PredefinedGamepadBrand.Unknown, and an empty string respectively if the given gamepad name is not known.