Either the gamepad's id / name or a gamepad object returned from the input-device-handler package.
Optional
gamepadBrandMap?: Readonly<Readonly<{ [key: string]: string }>>Defaults to the predefined internal brand map.
Optional
gamepadModelMap?: Readonly<Readonly<{ [key: string]: string }>>Defaults to the predefined internal model map.
Find matching gamepad model, brand, and description. Will return PredefinedGamepadModel.Unknown, PredefinedGamepadBrand.Unknown, and an empty string respectively if the given gamepad name is not known.