This does not trigger a new poll of devices. Thus, the value retrieved here might be out of date. For example, if you previously paused polling, the returned value here would be from right before polling was paused.
Stop the internal loop for polling input devices.
Updates the internal state of all current devices and triggers all relevant listeners.
Use this if method if you're hooking up polling to your own system. For example, if you already have a render loop, call this method to update all inputs and read their values.
If you just want to read the last values but already have InputDeviceHandler running its loop, instead call getLastPollResults.
DeadZone for all inputs.
Start an internal loop which polls all devices on each animation frame.
Supply new gamepad dead zone settings.
The main export of this package. Construct one to start listening to and handling input devices.