input-device-handler - v9.0.3
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input-device-handler - v9.0.3
Main
InputDeviceHandler
InputDeviceHandlerOptions
Events
AnyDeviceHandlerListener
CurrentInputsChangedOutput
DeviceHandlerEvent
DeviceHandlerListener
DevicesRemovedOutput
NewDevicesAddedOutput
AllDevicesUpdatedEvent
CurrentInputsChangedEvent
DevicesRemovedEvent
NewDevicesAddedEvent
Util
inputDeviceKeyToInputDeviceType
isGamepadDeviceKey
isOfInputDeviceType
parseInputTypeFromInputName
Internal
DeviceInputType
InputDeviceType
AllDevices
AllDevicesUpdatedEvent
AllGamepadDeadZoneSettings
ConstructEventIfDataIsNew
CurrentInputsChangedEvent
DeviceDetailsBase
DeviceHandlerEventConstructor
DeviceHandlerEventsMap
DeviceHandlerEventType
DeviceInputDetails
DeviceInputValue
DevicesRemovedEvent
DeviceTypeToDeviceTypeObjectMapping
DeviceWrapper
GamepadDeadZones
GamepadDevice
GamepadInputDetails
GamepadInputDeviceKey
GamepadInputDevices
GamepadInputValue
GamepadMap
InputDevice
InputDeviceKey
InputValueWrapper
KeyboardDevice
KeyboardInputDetails
KeyboardInputValue
MouseDevice
MouseInputDetails
MouseInputValue
NewDevicesAddedEvent
NonGamepadInputDeviceKey
SerializedGamepad
SerializedGamepadInput
SerializedGamepadInputs
TimedEvent
TimedEventConstructor
TimedEventDetail
allEvents
deviceHandlerEventConstructorsByType
GamepadInputDeviceKey
InputDeviceKey
keyboardBaseDevice
mouseBaseDevice
NonGamepadInputDeviceKey
allInputDevicesToAllInputs
applyDeadZone
createAxeName
createButtonName
createEmptyDeviceHandlerEventsMap
defineTimedEvent
gamepadMapToInputDevices
gamepadToCurrentInputs
getGamepads
readCurrentGamepads
serializeGamepad
serializeGamepadInput
Settings
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Main
Input
Device
Handler
Input
Device
Handler
Options
Events
Any
Device
Handler
Listener
Current
Inputs
Changed
Output
Device
Handler
Event
Device
Handler
Listener
Devices
Removed
Output
New
Devices
Added
Output
All
Devices
Updated
Event
Current
Inputs
Changed
Event
Devices
Removed
Event
New
Devices
Added
Event
Util
input
Device
Key
To
Input
Device
Type
is
Gamepad
Device
Key
is
Of
Input
Device
Type
parse
Input
Type
From
Input
Name
Internal
Device
Input
Type
Input
Device
Type
All
Devices
All
Devices
Updated
Event
All
Gamepad
Dead
Zone
Settings
Construct
Event
If
Data
Is
New
Current
Inputs
Changed
Event
Device
Details
Base
Device
Handler
Event
Constructor
Device
Handler
Events
Map
Device
Handler
Event
Type
Device
Input
Details
Device
Input
Value
Devices
Removed
Event
Device
Type
To
Device
Type
Object
Mapping
Device
Wrapper
Gamepad
Dead
Zones
Gamepad
Device
Gamepad
Input
Details
Gamepad
Input
Device
Key
Gamepad
Input
Devices
Gamepad
Input
Value
Gamepad
Map
Input
Device
Input
Device
Key
Input
Value
Wrapper
Keyboard
Device
Keyboard
Input
Details
Keyboard
Input
Value
Mouse
Device
Mouse
Input
Details
Mouse
Input
Value
New
Devices
Added
Event
Non
Gamepad
Input
Device
Key
Serialized
Gamepad
Serialized
Gamepad
Input
Serialized
Gamepad
Inputs
Timed
Event
Timed
Event
Constructor
Timed
Event
Detail
all
Events
device
Handler
Event
Constructors
By
Type
Gamepad
Input
Device
Key
Input
Device
Key
keyboard
Base
Device
mouse
Base
Device
Non
Gamepad
Input
Device
Key
all
Input
Devices
To
All
Inputs
apply
Dead
Zone
create
Axe
Name
create
Button
Name
create
Empty
Device
Handler
Events
Map
define
Timed
Event
gamepad
Map
To
Input
Devices
gamepad
To
Current
Inputs
get
Gamepads
read
Current
Gamepads
serialize
Gamepad
serialize
Gamepad
Input
input-device-handler - v9.0.3
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