input-device-handler - v9.0.1
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    Variable AllDevicesUpdatedEventConst

    AllDevicesUpdatedEvent: TimedEventConstructor<
        Partial<
            { keyboard: Readonly; mouse: Readonly } & Partial<
                Record<
                    GamepadInputDeviceKey,
                    Readonly<
                        {
                            currentInputs: Readonly<
                                Record<
                                    string,
                                    Readonly<
                                        {
                                            details: ...;
                                            deviceKey: ...;
                                            deviceName: ...;
                                            deviceType: ...;
                                            inputName: ...;
                                            inputValue: ...;
                                        },
                                    >,
                                >,
                            >;
                            deviceDetails: SerializedGamepad;
                            deviceKey: GamepadInputDeviceKey;
                            deviceName: string;
                            deviceType: Gamepad;
                        },
                    >,
                >,
            >,
        >,
        "all-devices-updated",
    > = ...

    This event is triggered any time devices are updated (either manually or on each poll event). This will fire even if there were no changes to the devices or their current inputs.