input-device-handler - v9.0.1
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    Variable allEventsConst

    allEvents: readonly [
        TimedEventConstructor<
            Partial<
                { keyboard: Readonly; mouse: Readonly } & Partial<
                    Record<
                        GamepadInputDeviceKey,
                        Readonly<
                            {
                                currentInputs: Readonly<Record<string, Readonly<(...)>>>;
                                deviceDetails: SerializedGamepad;
                                deviceKey: GamepadInputDeviceKey;
                                deviceName: string;
                                deviceType: Gamepad;
                            },
                        >,
                    >,
                >,
            >,
            "all-devices-updated",
        >,
        TimedEventConstructor<NewDevicesAddedOutput, "new-devices-added">,
        TimedEventConstructor<DevicesRemovedOutput, "devices-removed">,
        TimedEventConstructor<CurrentInputsChangedOutput, "current-inputs-changed">,
    ] = ...

    All possible InputDeviceHandler events.